Rust and C++
I started using C++ around October 2025. Before that I'd only used languages with runtimes, like Python and JavaScript, so this was my first real dedication to an ahead-of-time compiled language, and the compiler took some figuring out. I learned the architecture from the docs (with a little help from ChatGPT) and slowly got the basics down. Most of what I made back then is private, because I felt it lacked the quality to be worth sharing.
Then I discovered Rust. I didn't think much of it at first and assumed it was similar to C++ (which, on paper, is true, in a way), but then I learned about the Cargo ecosystem and I was hooked. It's like the Python and JavaScript ecosystems, but for Rust. Since then I've used Rust for a lot of projects, including my Roblox Manager. I forked it (credit to the original author), have added a lot of features, and am working on a massive v2 rewrite. Most of my other Rust projects are private, for the same reason.